⭐ We’re excited to announce that Mats Johansson has joined modl.ai as our new Chairman of the Board. With the launch of our latest product, 𝐦𝐨𝐝𝐥:𝐐𝐀+, we’re partnering with QA teams worldwide to deliver faster, more reliable game testing. Mats brings deep experience scaling software companies across the US and Nordics, recently helping guide #Gridly forward in their most recent chapter. His leadership will be instrumental as we accelerate in our next phase of growth. Welcome, Mats!
modl.ai
Computerspil
Copenhagen V, Capital 3.546 følgere
Building the future of AI-driven tools for game development.
Om os
modl.ai delivers game technology that accelerates game development and enhances player engagement around the world.
- Websted
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http://modl.ai
Eksternt link til modl.ai
- Branche
- Computerspil
- Virksomhedsstørrelse
- 11-50 medarbejdere
- Hovedkvarter
- Copenhagen V, Capital
- Type
- Privat
- Grundlagt
- 2018
- Specialer
- artificial intelligence, machine learning, game development og AI
Beliggenheder
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Primær
Se ruten
Skelbækgade 4, 6. tv
Copenhagen V, Capital 1717, DK
Medarbejdere hos modl.ai
Opdateringer
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🚀 𝗕𝗶𝗴 𝗻𝗲𝘄𝘀 𝗳𝗿𝗼𝗺 𝗚𝗮𝗺𝗲𝘀𝗰𝗼𝗺: 𝗺𝗲𝗲𝘁 𝗺𝗼𝗱𝗹:𝗤𝗔+ , 𝘁𝗵𝗲 𝗳𝗶𝗿𝘀𝘁 𝗯𝗹𝗮𝗰𝗸-𝗯𝗼𝘅 𝗮𝘂𝘁𝗼𝗺𝗮𝘁𝗲𝗱 𝗤𝗔 𝘁𝗲𝘀𝘁𝗶𝗻𝗴 𝘀𝗼𝗹𝘂𝘁𝗶𝗼𝗻 𝗳𝗼𝗿 𝗴𝗮𝗺𝗲𝘀. QA teams deserve better tools. Manual testing is slow, repetitive, and eats up creativity. That’s why we built modl:QA+: 🎮 Upload your build ✏️ Describe scenarios in plain text 🐛 Get bug reports back, including ones humans often miss 𝙉𝙤 𝙞𝙣𝙩𝙚𝙜𝙧𝙖𝙩𝙞𝙤𝙣𝙨. No code. Just faster, smarter testing powered by the latest in computer vision + LLMs. We’ve spent this summer in Copenhagen 🏠 rebuilding from the ground up, and we’re now gearing up with our first customers. Come find us at gamescom at the Gcore booth (thank you Gcore for hosting!) or DM us if you want a demo.
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QA has become a bigger part of early game development. Alexander Stokes from People Can Fly explains what that means for developers.
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What’s the primary role of games QA today? Risk assessment. People Can Fly Director of QA Alexander Stokes explains why.
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AI is becoming more prevalent in the games industry, but it doesn’t have the capability to replace QA testers. People Can Fly’s Alexander Stokes lends his perspective.
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Want to make the games QA process smoother? Approach it with certification in mind. People Can Fly’s Alexander Stokes explains how.
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QA teams need to have a lot of skills, and the demands are only growing. Alexander Stokes talks about the importance of teaching QA teams to fish, and how it helps the improve year over year.
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In our latest interview, People Can Fly Studio Director of QA Alexander Stokes dives deep into what modern QA teams need to thrive in today’s fast-paced game dev landscape. From certification wisdom to the real role of AI in testing, this one’s full of sharp insight. 🔗 Read the full article: https://lnkd.in/dK_bisgZ #gamedevelopment #gamedev #qualityassurance #modlai #AIforGames #gameQA
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Ted Verani will in Barcelona for Pocket Gamer Connects where he will share insights and recommendations from our The State of Games QA report. If you can't be there in person, you can download the report here: https://hubs.la/Q03q5vn30
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Get your own copy of the State of Games QA. Based on a survey of over 300 US game developers, our latest report provides a comprehensive look at the state of games QA today and explores how studios are adopting automation and AI to test smarter, deliver better games, and stay competitive. It's FREE! 😀 https://lnkd.in/gnHJWv9K