POV: Burny Games got asked to redesign the new Ferrari 🤭 Which one would you drive?
About us
Teamwork. Innovation. Top-Notch. Burny Games is a full-cycle product company specializing in mobile puzzle games. In just three years, we’ve reached our team from zero to over 140 hero professionals, launched ten games, and released chart-topping hits that continue to push the boundaries of the puzzle genre. 🚀 Our portfolio includes: Playdoku – our first top game Colorwood Sort – the #1 growing sorting game in the world Colorwood Words – App Store Ukraine #1 in Summer 2025 Colorwood Associations – first published project, 2M downloads in 4 months Colorwood Blocks – featuring unique, standout art …and many more! 🔥 Our mission? To challenge players’ minds every day with innovative, high-quality gaming experiences. At Burny Games, creativity meets expertise. Driven by passion, professionalism, and an unwavering commitment to excellence, we create games that engage, inspire, and entertain millions.
- Website
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https://burny.games
External link for Burny Games
- Industry
- Mobile Gaming Apps
- Company size
- 51-200 employees
- Headquarters
- Nicosia
- Type
- Privately Held
Locations
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Nicosia, CY
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Kyiv, UA
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Lisbon, PT
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Georgiou Neofytou
Flat/Office 202
Mesa Geitonia, Limassol 4006, CY
Employees at Burny Games
Updates
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Retention vs revenue sounds like a debate. In mobile games, it’s daily work 🙌 At Gamesforum Hamburg, our Head of Ad Monetization Katerina Maliaran will join the Monetisation Panel: Retention vs Revenue to talk about the balance behind sustainable game growth! Also on site from Burny Games: Olha Tarasova, Head of User Acquisition Alisa Eren, Organic Growth Lead Come talk UA, organic growth, monetization, or all the tricky parts in between. See you in Hamburg on June 9-10 🔥
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Time for a new career dive 🏄♂️ We’re looking for an ASO Manager to join Burny Games! Check the full description here: https://lnkd.in/dV2vmFW2
We’re looking for an ASO Manager to join my organic growth team at Burny Games 🚀 This role will work directly with me and become part of my team. We’re looking for someone who loves experiments, mobile games, data, store growth, and creative thinking You’ll work closely with Product, UA, Creative, and Analytics teams on growing our games globally through ASO. We’d especially love to find someone who speaks Ukrainian 🇺🇦 If you have experience with App Store / Google Play optimization, A/B testing, keyword research, and mobile game growth — text me directly ✨
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Як пройшла експериментальна Ask Me Anything-сесія на DOU Day? 💬 Питання із залу летіли одне за одним: тренди, AI, скільки людей треба, щоб створити гру й які шанси у українського геймдеву на глобальному ринку. Наш Producer Yevhen Tur відповідав разом з Andrii Petkevych, Lead Combat Designer у Frogwares. Зібрали всі відповіді у повному матеріалі на DOU. Посилання у коментарях! 👇
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Proud to see our Head of Ad Monetization, Katerina Maliaran, sharing her expertise at MAU Vegas 2026 🔥 The team is ready for a fresh portion of insights #beburny ❤️🔥
Now I can confidently say — MAU Vegas 2026 is a great fit for AdMon topics! 😊 I honestly don’t think I’ve ever received this many messages, feedback comments, and slide requests after a talk before. It was incredibly exciting to share my expertise and be part of the two & a half gamers Gamers Gaming Kickoff Summit. Huge kudos to the entire MAU Vegas team for the organization, especially Angela Harar 🔜 MAU Vegas and of course the wonderful Matej 🦩 Lancaric & Jakub Remiar What truly motivates me is realizing how massive and connected this industry is. Your network keeps growing constantly — with some people it stays a great conversation, with others you become partners, and with some, genuine friends. So happy to see everyone there: Amir Shoval, Merve Babayigit 🔜 MAU Vegas John Wright Joban Sandhu, Naveen Mewani, Marion Balinoff, Ben Chappell Madelyn Sutera Eyal Avisira 🔜 MAU, Peter S. Yaron Tomchin, Roman K. Jo W. Hajar Noreddine 🔜 MAU Vegas, Mateusz Bochenczak 🔜 MAU Vegas , Ömer Yakabagi, Sergii Sukach, Yevgeny Vornik Jun Hao Ng (Kesper) 🔜 PGC Barcelona Olia Babiak Vincent Février Ada Wang Eugene Keng Burny Games wait for us, me and Kristina Larionova on our way 🏡
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Їсти смачно і безкоштовно – добре, але 6-значний бюджет смакує ще краще. UA-команда у Burny Games запускає кампанії від США до Японії й просуває ігри, які стають топ-1 в App Store. Ми шукаємо User Acquisition Manager – людину, яка не губиться у великих обсягах даних, критично оцінює результат і сама приходить з гіпотезами, а не чекає «що робити далі». Досвід у геймдеві чи мобайлі є плюсом. Але якщо ти з іншої ніші, проте швидко розбираєшся в новому – давай знайомитися. Кілька фактів про нас: 🔥 Український full-cycle розробник та паблішер 🔥 65 млн завантажень 🔥 Входимо в трійку лідерів серед геймдев-роботодавців України Давай вимірювати успіх не «смаколиками в офісі», а результатом 😉
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First time speaking at MAU Vegas? Done 🔥 Check out impressions from the event from our Creative Director, Kristina Larionova 👇
Finally made it to MAU Vegas in person, and it lives up to the hype 🚀 Sharp crowd, conversations that actually went somewhere, and a level of organization you don't always get at this scale. Also got to speak at a conference like this for the first time – and it was exciting! 🎉 Thanks to MAU Vegas and two & a half gamers for the invite, Jakub Remiar for sharing the stage with me, and Katerina Maliaran for the nudge 🫶 The 2.5 Gamers Kickoff Summit had a strong lineup – a wide range of topics, and every speaker brought something different. MAU Vegas, two & a half gamers, Jakub Remiar, Katerina Maliaran, Burny Games 🔥
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A little hi from #burnyteam on Vyshyvanka Day 👋
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До Дня вишиванки ми попросили команду поділитися улюбленими українськими піснями 🇺🇦 Кожен додав щось своє: давно знайому класику, пісні з особистими спогадами і треки, які відкрили для себе нещодавно. Ловіть плейлист: https://lnkd.in/dsrTRcwN ❤️🔥
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What do salamanders and puzzles have in common? Let us explain 🦎 In 2025, Burny Games moved to a business unit model: internal mini-studios where teams have more autonomy, grow their games, and make decisions faster. One of these units is Salamandra. And today, we’re getting to know them a little better. There are 20 people on the team, Producer Mariia Myronenko leading the way, and millions of players already playing their games. Inside Salamandra, they’re pretty clear about the team vibe: they don’t call themselves a family. They’re a team. With love for the work, shared goals, and enough fire to care deeply without burning out 👊 More about Salamandra in our blog. Link in the comments!