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Animastery

Animastery

Education

Montreal, Quebec 202 followers

Online Education & Content-Based Business for 3D Animators

About us

Master the Art of Feature-Quality Animation. Animastery is a training platform dedicated to helping animators refine their craft and achieve industry-level animation quality. Whether you're a beginner struggling with stiff movement or an experienced animator looking to push your work to a feature-film standard, we’re here to help. Founded by Tiago Ferreira, a professional animator with 13+ years in the industry, Animastery brings studio-level knowledge from top clients like Disney, Paramount, Netflix, and Warner Bros. What We Offer: 🎬 Fix Common Animation Mistakes – Learn how to eliminate floaty movement, stiff posing, and weak timing. 🎭 Refine Acting & Body Mechanics – Push your animation to a cinematic level with pro-level polish techniques. 📚 Practical Training for Career Growth – Develop skills that help you land jobs and create standout work.

Website
www.animastery.net
Industry
Education
Company size
1 employee
Headquarters
Montreal, Quebec
Type
Self-Owned

Locations

Updates

  • A school exercise can get attention online. But if you want to get hired, improve your reel, or actually level up as an animator, you need to make real shots and get feedback from people who understand production standards. Your shot needs clear acting choices, strong posing, readable storytelling, and a workflow that can survive real notes. If you want real feedback on your animation shot, comment “SHOT” and I’ll send you the details.

  • A pose can look technically correct and still make the narrative weak. One thing I often see in animation shots is a lack of clear negative space and silhouette separation. The pose itself isn’t necessarily “bad”, the mechanics can even work, but the readability and clarity suffer. This is the kind of production-focused feedback I’ve been experimenting with during private shot reviews lately: small adjustments that can make a shot feel significantly clearer and stronger. Interesting how often the issue isn’t more movement… but clearer decisions.

  • There’s more animation advice online than ever. And somehow, more animators than ever still feel stuck. You can watch tutorials for years and still not understand why your shots aren’t improving. Because at some point, the issue isn’t access to information anymore. It’s clarity. YouTube rewards what gets clicks. Not necessarily what gets people hired. After years working on feature productions, I’ve seen how many animators struggle not because they lack passion or talent, but because nobody clearly explains what’s actually holding their work back. So I’m trying something new. I’m opening a small number of private animation shot feedback sessions where I personally review your work and give production-focused feedback, draw-overs, and clear actionable fixes. A few discounted spots are available for this first round. If you’re interested, comment “SHOT” or DM me.

  • Most animators struggle because their workflow is working against them. I’ve seen people spend hours fixing things that should take seconds. This is one of those cases. If you're serious about improving, don’t just focus on your shots. Focus on how you work.

  • Most animators struggle because their workflow is working against them. This is something I learned the hard way in production. In this video, I break down 3 animation workflow problems that can waste hours and how to fix them instantly. If you're animating in Maya, this might genuinely change how you work. Curious to know what part of your workflow slows you down the most.

  • Ever get stuck fixing the same annoying technical issues over and over: progressive walks, complicated constraints, weird control setups? I’ve been quietly working on something to help: Speed & Control for Animators - The EB Labs Method. It’s part of my next Animastery tutorial and shows how to fix those frustrating technical issues up to 10× faster without losing creative control. Here’s a tiny sneak peek to break the silence. Click on the link in the comments to get early access when it drops #animation #maya #3danimation #animatorlife #animationtips #workflow #rigging #animastery #animationeducation

  • Workflow tip for Maya animators: Turning a static walk cycle into a progressive one usually takes a lot of work, constraints, locators and cleanup... With EB Labs, it’s 2 clicks. I’ve been using it to test motion quickly and focus on creativity. Perfect for iterations! 🎁 Free animation guide → Animastery.net #maya #animation #animastery #3danimation #eblabs #animationworkflow #walkcycle #productiontips

  • Recruiters don’t hire “motion.” They hire clarity, sincerity, and entertainment value. If your reel is packed with acting clichés, it screams student. But if it shows honest intention and strong design, it opens doors. Grab the free animation guide here → animastery.net #AnimationIndustry #3DAnimation #AnimationCareer #AnimationWorkflow #StorytellingInAnimation #CreativeCareer #Animastery #CareerGrowth

  • Two mistakes almost broke my first shots in North America. When I first came to Canada, I thought I was ready. I had experience, I knew the principles, I was confident despite the cultural and geographical change. It wasn't long before two mistakes creeped into my shots: - Invisible Walls - when easing slams into a pose like it’s hitting a brick wall. Fixed by cushioning or overshooting. - Pins - when a part of your character feels stuck in screen space, even though the rest of the body moves in 3D. Fixed by checking in the render camera, not just perspective. These two lessons changed how I animate forever. And once you start spotting them, you’ll see them everywhere. I’ve since built resources like Pro Shot Builder and the Shot Fix Add-On to help animators fix workflow killers like these without waiting years to discover them by accident. What about you? What’s one “hidden mistake” that took you years to finally notice in your own shots?

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