It looks like one object projected and blocked/cut another.
It gets worse with more distance between objects.
How to avoid this mess?
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$\begingroup$ In addition to @DrRiisTab answer, sometimes it may be caused by the bad viewport clipping settings. Please see related answer: blender.stackexchange.com/questions/4946/… $\endgroup$Paul Gonet– Paul Gonet2016-04-13 12:38:05 +00:00Commented Apr 13, 2016 at 12:38
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It seems to be a problem with the camera end clipping.
As you see it
the left cube is renderer with a proper camera clipping while the right one is rendered with a too low end clipping
As you see it

you can change the camera clipping in the properties menu while the camera is selected.
Try to increase the camera end clipping