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This seems like an incredibly simple problem but i have been searching and trying to find a solution all day and i cannot find anything.

What I have

I am trying to scale the object so that the distance between the outer edge and the previous polyline is equal.

Currently when i scale along the normal, it scales the vertex outwards.

I want the distance between the two to be 202mm. as you can see that is the distance between the vertexes.

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  • $\begingroup$ Is it strictly 2d? $\endgroup$ Commented May 6 at 16:33
  • $\begingroup$ Are you talking about wanting the ~136 values and the ~202 values to be equal? $\endgroup$ Commented May 7 at 0:20
  • $\begingroup$ Do not ask the same question twice, this is not desired here. $\endgroup$ Commented May 7 at 7:05

2 Answers 2

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This is something I alredy replied in the comment to your previous question. Anyway here is the reply as it seems it did not help.

You have to correct the normal scaling in the corners.

normals

blender 4.32

hope this helps

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    $\begingroup$ I've made an addition to the nodetree to be able to either use it with a mesh or curve object: switch between mesh and curve. The Reverse Curve in there is just because in the original setup a positive offset value is creating a duplicate to the inside of the curve, but when you convert a mesh to curve this would be going outwards. Although the problem is, when you switch the direction of an original curve object, the duplicate goes outwards too... so no matter what, there can always be a discrepancy between mesh and curve behaviour. $\endgroup$ Commented May 7 at 8:05
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Extrude

Select the faces, press E or whatever you have extrude bound to, enter the distance to extrude and hit enter.

This should generate a new poly line the distance you want along the selected normal.

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    $\begingroup$ The OP is asking a Geometry Nodes solution. $\endgroup$ Commented May 6 at 23:51
  • $\begingroup$ Apart from the correct remark by @HarryMcKenzie that this should be a Geometry Nodes solution (because simply doing this in Edit Mode is easy), how does using Extrude with E and entering a value create an inset of the faces? I guess that's what you actually meant to say, Inset with shortcut I. $\endgroup$ Commented May 7 at 7:19

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