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1$\begingroup$ Hello could you please share your file? blend-exchange.com $\endgroup$moonboots– moonboots2025-11-19 15:20:24 +00:00Commented Nov 19 at 15:20
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1$\begingroup$ So do I understand it correctly that you have a Child of constraint to position the hand bone on the weapon and additionally you have set keyframes for the hand bone? $\endgroup$Gordon Brinkmann– Gordon Brinkmann2025-11-19 16:30:42 +00:00Commented Nov 19 at 16:30
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$\begingroup$ @GordonBrinkmann I am trying to create two separate animations, one for the weapon rig and another for the arms rig. The child of constraints exist on the arm rig bones, the hands basically attach to the axe. $\endgroup$Darkhalo45– Darkhalo452025-11-19 17:00:15 +00:00Commented Nov 19 at 17:00
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$\begingroup$ I just basically want to save position and rotation of selected arm rig bones like the weapon never existed, meaning not local position and rot from weapon bone parent $\endgroup$Darkhalo45– Darkhalo452025-11-19 17:27:26 +00:00Commented Nov 19 at 17:27
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$\begingroup$ I tried saving visual location and rotation to the keyframe, but now the arms are all over the place when I use Child Of constraint. I have no idea what to do now, I just want the arms to follow the axe and save the world location and rotation of arm bones. $\endgroup$Darkhalo45– Darkhalo452025-11-19 19:43:40 +00:00Commented Nov 19 at 19:43
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