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added 2 characters in body
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moonboots
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I don't know if it will help, but here is a way to make wheels following the ground:

  • Create a cube (the vehicle), a wheel, and a small plane.
  • Parent the wheel and the plane to the cube.
  • Put the plane under your wheel, subdivide it a bit, assign a vertex group to the whole mesh.
  • Give it a Shrinkwrap modifier, choose the ground as the Target
  • Give your wheel a Copy Location modifierconstraint, choose the plane as Target, select the plane's vertex group in Vertex Group, deactivate the X and Y axis so that it only moves on the Z axis, activate Offset and place the wheel at its right position, on the ground and above the small plane.
  • Move the cube to test the animation, the wheel should follow the ground.
  • Copy paste x 4 the wheel + its plane.

enter image description here

I don't know if it will help, but here is a way to make wheels following the ground:

  • Create a cube (the vehicle), a wheel, and a small plane.
  • Parent the wheel and the plane to the cube.
  • Put the plane under your wheel, subdivide it a bit, assign a vertex group to the whole mesh.
  • Give it a Shrinkwrap modifier, choose the ground as the Target
  • Give your wheel a Copy Location modifier, choose the plane as Target, select the plane's vertex group in Vertex Group, deactivate the X and Y axis so that it only moves on the Z axis, activate Offset and place the wheel at its right position, on the ground and above the small plane.
  • Move the cube to test the animation, the wheel should follow the ground.
  • Copy paste x 4 the wheel + its plane.

enter image description here

I don't know if it will help, but here is a way to make wheels following the ground:

  • Create a cube (the vehicle), a wheel, and a small plane.
  • Parent the wheel and the plane to the cube.
  • Put the plane under your wheel, subdivide it a bit, assign a vertex group to the whole mesh.
  • Give it a Shrinkwrap modifier, choose the ground as the Target
  • Give your wheel a Copy Location constraint, choose the plane as Target, select the plane's vertex group in Vertex Group, deactivate the X and Y axis so that it only moves on the Z axis, activate Offset and place the wheel at its right position, on the ground and above the small plane.
  • Move the cube to test the animation, the wheel should follow the ground.
  • Copy paste x 4 the wheel + its plane.

enter image description here

added 3 characters in body
Source Link
moonboots
  • 181.6k
  • 8
  • 122
  • 194

I don't know if it will help, but here is a way to make wheels followfollowing the ground:

  • Create a cube (the vehicle), a wheel, and a small plane.
  • Parent the wheel and the plane to the cube.
  • Put the plane under your wheel, subdivide it a bit, assign a vertex group to the whole mesh.
  • Give it a Shrinkwrap modifier, choose the ground as the Target
  • Give your wheel a Copy Location modifier, choose the plane as Target, select the plane's vertex group in Vertex Group, deactivate the X and Y axis so that it only moves on the Z axis, activate Offset and place the wheel at its right position, on the ground and above the small plane.
  • Move the cube to test the animation, the wheel should follow the ground.
  • Copy paste x 4 the wheel + its plane.

enter image description here

I don't know if it will help, but here is a way to make wheels follow the ground:

  • Create a cube (the vehicle), a wheel, and a small plane.
  • Parent the wheel and the plane to the cube.
  • Put the plane under your wheel, subdivide it a bit, assign a vertex group to the whole mesh.
  • Give it a Shrinkwrap modifier, choose the ground as the Target
  • Give your wheel a Copy Location modifier, choose the plane as Target, select the plane's vertex group in Vertex Group, deactivate the X and Y axis so that it only moves on the Z axis, activate Offset and place the wheel at its right position, on the ground and above the small plane.
  • Move the cube to test the animation, the wheel should follow the ground.
  • Copy paste x 4 the wheel + its plane.

enter image description here

I don't know if it will help, but here is a way to make wheels following the ground:

  • Create a cube (the vehicle), a wheel, and a small plane.
  • Parent the wheel and the plane to the cube.
  • Put the plane under your wheel, subdivide it a bit, assign a vertex group to the whole mesh.
  • Give it a Shrinkwrap modifier, choose the ground as the Target
  • Give your wheel a Copy Location modifier, choose the plane as Target, select the plane's vertex group in Vertex Group, deactivate the X and Y axis so that it only moves on the Z axis, activate Offset and place the wheel at its right position, on the ground and above the small plane.
  • Move the cube to test the animation, the wheel should follow the ground.
  • Copy paste x 4 the wheel + its plane.

enter image description here

Source Link
moonboots
  • 181.6k
  • 8
  • 122
  • 194

I don't know if it will help, but here is a way to make wheels follow the ground:

  • Create a cube (the vehicle), a wheel, and a small plane.
  • Parent the wheel and the plane to the cube.
  • Put the plane under your wheel, subdivide it a bit, assign a vertex group to the whole mesh.
  • Give it a Shrinkwrap modifier, choose the ground as the Target
  • Give your wheel a Copy Location modifier, choose the plane as Target, select the plane's vertex group in Vertex Group, deactivate the X and Y axis so that it only moves on the Z axis, activate Offset and place the wheel at its right position, on the ground and above the small plane.
  • Move the cube to test the animation, the wheel should follow the ground.
  • Copy paste x 4 the wheel + its plane.

enter image description here