As an update to my prior review, I want to say thank you to the developer for his thoughtful, detailed, kind reply. You are awesome. Both you and the game are 10 stars. I wish you success. I’ll leave the prior review below simply for context. I recommend this game!Original review:First of all, this game is free, with no ads, IAP or data collection. So you can’t complain. I appreciate the developer doing this right. I would pay a couple bucks for this game. I found this randomly. It’s perfect for when you have a few minutes (but you can keep playing longer easily). It’s just the right balance of challenging without being frustrating. There are settings for all skill levels here. I wish the scoring was different though. I’d like it better if, instead of your score being what level you’ve completed, you’d get a score based on how many moves it took you to win in the level. The fewer moves, the higher the score. And it wouldn’t carry over to the next level, each level you’d have a different score. As it is now, if you finish level four, your score is four. Your score is the highest level you completed. But if you close the app, you start over. So how in the world are some people getting scores in the hundreds or over a thousand? They must never close the app or turn off their phone? They play 24/7 and don’t sleep? I don’t see how those scores are possible. Even if it is possible, I don’t like that way of scoring, I’d almost rather not have a scoring system at all, just see how far you can go. I do wish it saved progress. (And I wish that it saved when you turn off sounds and effects instead of turning them off each time.) So I ignore the scoring and just play a round here and there when I have time. It’s great on a short work break. The game itself is well done and enjoyable. And honestly, for free there is no reason to complain. I highly recommend it, and hopefully it will improve over time. It’s still good as is though. Thank you developer, this is an enjoyable, clever game!
Hi, and thank you so much for this amazing review!It really means a lot to hear such thoughtful feedback — especially from someone who discovered the game randomly and still took the time to write such a detailed message.I'm glad you appreciated the fact that the game is free, with no ads or data tracking. It was important for me to create something clean and respectful of players' time and privacy.You brought up a great point about the scoring system. The current design is intentionally simple: your score reflects how far you've made it in a single run — kind of like a classic arcade approach. But I totally see the appeal of a more skill-based scoring system, where each level is scored individually based on performance (like number of moves). That’s a very interesting idea and I’ve noted it for future improvements!You're also absolutely right about progress not being saved when the app closes — that’s something I’d love to improve if possible. Same for keeping your settings (like sounds and effects) between sessions. These are small quality-of-life features that can make a big difference, and I appreciate you pointing them out.As for those crazy high scores: yep, I’ve seen them too 😄. Some people are extremely persistent — maybe too much! I can't say exactly how they do it, but I agree it's a bit wild. Long-term, I’d like to build a better balance between fairness, competition, and fun.Thanks again for your kind words, your suggestions, and especially your encouragement. It really helps keep me motivated to keep improving the game!