4.0
out of 5
219 Ratings
I was looking at Apple Arcade for some new games a while back and came across this and thought about the original from years ago. Decided to give it a try and I enjoyed all of it. In the past, I thought there were some levels that were ruthlessly difficult to the point where you couldn’t get 3 stars without a walkthrough showing you everything. This sequel is accessible to anyone, which isn’t to say that all of these puzzles are interesting. I appreciate the new whip mechanic that is in most of the levels which allows you to create some unexpected results. (Just be careful because the cog whip hook that pulls you in has a very slim chance to lock you in place, but is very uncommon, and worst comes to worst you can restart the level which doesn’t take very long). Overall, nothing bad to say. I was a bit disheartened with its length, but seeing as they still regularly update it (at first the cap was 360, then ~432, now it’s 531, and I anticipate it expanding a bit more in the near future). That being my only real complaint they’re already addressing, 5 stars. If you have the Apple Arcade already, then there’s no reason NOT to get this.
Although Cut the Rope 3 sticks true to the original Cut the Rope formula, there are some major problems with it. I have every achievement in the game currently, so here are my major problems with the game that I think should be addressed. Despite there being 4 different worlds, every level in the game feels the same, besides a few tricky levels at random points. Adding on to that point, the game barely has any difficulty curve, a level near the start of the game feels similar in difficulty to a level near the end of the game. Despite the number of Nommies collected going up, it doesn’t feel like I’m making any true progress through the game, besides the occasional introduction of mechanics from the start to the middle of the game. If someone didn’t care about getting 3 stars in each level, the levels are all stupidly easy to beat. Putting all of the bad aside, the game still has some interesting puzzles when going for 3 star completion and I liked the design of some of the Nommies.Overall, I would suggest adding more levels with a higher difficulty near the end of the game, or potentially adding some sort of section or area just for harder levels.
This game is remarkably well made in terms of visuals, physics, and cuteness. It’s not so difficult that you feel like you’ve hit a wall as well. My sole complaint is the level design. Once you’ve done the levels that introduce new mechanics, you end up seeing a lot of levels that have essentially the same general setup and solution. If you play this game as a casual time waster then you’ll never really notice, but play enough levels in one sitting and it gets a bit stale over time. Regardless I still highly recommend giving the game a try so you can form your own opinions. It’s definitely one of the better Arcade titles out there.
I actually really enjoyed this game. It provides a unique twist to the format, but still feels feels like the original. However, I do have one little nitpick. They created these little creatures that you collect through out the levels. The character designs are absolutely amazing and unique, but you don’t really have any benifit to collecting them. The characters are just images. I think it would have been amazing if there was another aspect to there inclusion. But I’m really exited to see future updates.
This is Cut The Rope. If you enjoyed the style and play of the classic versions, you’ll enjoy these puzzles too. There aren’t many of them. 120 levels is only about 1.5 hours of play given how easy some of them are. The real pain in this game is that every three levels you have to watch the same ~5-10 second cut scene to progress. It’s unskippable and after seeing it 10 times it gets real old, real fast. All told, worth the playthrough, hope they let you skip scenes when more levels are released.
TLDR: This game is fun and relatively simple. The good:-The level designs are creative and fresh.-Doesn’t feel out of place in the series, but does offer a “new” way to play given that they removed candy. Gameplay feels the same, though. -Cute. Graphics are good.The meh--The four worlds don’t feel different. You constantly move in and out of them and they all feel identical- may as well not have 4 worlds.-Completely random feeling of levels. No continuation between any set of levels makes it pretty jarring.-Kind of short. I completed 100% with only 3 levels that were tricky to get all the stars. I would expect more levels regularly. All in all, not a bad entry in the series, but would like to see changes in future updates to bump my rating up.
Hello SirBillium! 100% completed?! That's impressive! Thank you for your detailed feedback; it provides us with valuable insights. We're glad you found many aspects of the game enjoyable. We'll definitely take note of your suggestions regarding the worlds and level continuity. Our goal is to continually refine the game based on player experiences like yours. If future updates meet more of your expectations, we'd love if you'd consider adjusting your rating. Keep on gaming and thanks again for being a dedicated player! 😊