3.2
out of 5
131 Ratings
Good: Very fun game overall. Tyrant's use of strategic card battling coupled with the online guild and battle system is very appealing. The games' concepts are very easy to understand, but difficult to master allowing for a wide variety of play styles for people who decide to stick with the game long term. Bad: The free to play concept for this game is severely broken, unless you don't mind a slow and painful grind. The games tutorial and initial missions bring enough interest to get any CCG player interested; however, once you pass the third mission zone or try the online battle system you quickly realize how weak your initial cards are and what kind of investments in time and or money are required to make your deck remotely competitive with other players. The game explores many concepts for card/player progression. But at some point some of the mechanics bottleneck others. The worse one is currently the salvage point system that requires players to salvage cards in order to enhance others. The number of cards required to salvage increases almost exponentially if you try to level up a halfway decent card. This requires players to either dump more time grinding for cheap cards to salvage or forces a player to make a financial contribution in the form of war bonds or exclusive packs to supplement the salvage point gap. Verdict: great game with solid concepts that require balance. Horrible player balance and card level scaling that currently require a large financial investment to overcome. 4/5 stars
All of these negative reviews I've seen for this excellent game seem to be coming from people who either can't figure it out, or prefer a grind and "tap to battle" games such as every other CCG game for the iOS. There absolutely is no comparison to this game, it melds the perfect amount of strategy and addictive gameplay that makes a good card game, great. The artwork is a very under appreciated aspect of the game, on the cards themselves and in the backgrounds. Only a few things aren't perfect about this game, and none of them are even important enough to take a star away. Animations are the same for every card and every attack, this is more annoyance than problem, would just be a cool feature if my, clearly melee, card didn't shoot bullets :P. That's about it, as far as the people being critical of pvp, it's honestly, and I hate to say it, a L2P issue more often than not. I am yet to get to a point, after 2 weeks of dedicated game play, where I've felt either underpowered or overpowered, I know what type of decks mine is good against, and I pick those people from the search and get my points. Use cards that work together and win matches. Overall this is a must get for any strategist or CCG gamer, hands down the best one for iOS.
A Great card game that can trigger player's desire of exploration. The pattern of cards is nice . You do not need to spend a lot of time on it, but it is addictive. Regular card update means that you can get some decent cards in the future but also some once great card will become mediocre. The strategy of game, including identification of useful cards and way of playing them, is essential. The process of collecting cards to some extent is disappointing, because it takes approximately a month or three weeks to fuse 4 or more cards to a quad fusion card without paying money, which even may not improve your deck a lot. You will find it really hard to rank in higher level in events after playing for half year, that's the time you want to pay some money. If you cannot afford sustainable payment to the game, you will surely end up with lower and lower rank in events, which maybe the reason someone quit the game. But that's the profit model of all these kinds of games. I enjoy playing the game and chatting with my guild mates. I quit the game once, but this time I may play to the end of the game.
How stupid are the developers of this game? It costs $2k to buy 1 max top card. If you would make it so $20 actually got you something worth while, they would increase their revenue by 1000 fold. This is the most expensive game I've ever seen, and yet they have never came close to being on the top 100 grossing apps list because no one other than millionaires can spend money on the game. Don't waste any of your time on this game, it would be the greatest game on the market if they made it so the average person could have any chance at all at being a good player. It takes over a month to save up enough salvage points to max out 1 card, and by the time you do, the card you were working on is obsolete because they come out with 100 new cards every other month that no one can afford to get, and the free to play cards that you win, don't do anything against the cards that multimillionaires buy. Lower the price on cards, and get rid of the pure trash cards from the boxes, lower the required salvage points to upgrade a card, and stop making it so the top players are the only ones who have any chance at winning decent cards. I've gone 6 months without getting any cards worth spending my time on upgrading. Could be the best game, but it's basically the worst game.
This game has been dead for a while. Look at the version history, no new content in ~2 years. It seems they got halfway through a major meta shift, and apparently just gave up, the game is basically unfinished. The entire community around the game dried up long ago, even the forums on Kongregate haven’t seen a new player post in years. That happens, I get it. Games come and go.But Kongregate should be ashamed of themselves at this point. They’re just recycling the same crappy content over and over, milking the game for money. The spend in this game is extremely high, one pack of good cards can be as much as $20. You could justify that if the devs were consistently putting out new, interesting, high-quality content and events. But how do you justify continuing to monetize a game at that level when you’ve completely abandoned it? What are players paying for? Probably just Kongregate exec’s vacation home.It’s downright dishonest, they don’t even have the dignity to disclose to players that the game isn’t receiving any more updates. They haven’t even updated the game UI for the iPhone X, the notch cuts off part of the game screen. The iPhone 12 comes out next month... What a garbage way to run a game. I assume this is how they run all their games into the ground, stay away from Kongregate.
This might be the lamest game I have ever played. There is no real strategy involved, I seriously won several missions by closing my eyes and remembering where on the screen I needed to tap.There is no player involvement what so ever, and any difficulty the game has is not from being outsmarted by your oppenent by but rather the artificial inflation of card strength ( making you have to cough up money to progress past certain points). Real strategy games like XCOM and Frozen Synapse allow the player to make actual stratigic choices instead if tapping the screen twice and having the game do everything else, there is absolutely none of this in Tyrant Even if your a casual gamer used to playing cow-clicker games, you still won't find enough content here to hold your interest, at the very least, games like farmville and clash of clans allow for some degree of interaction for the player, even if thats as simple as buying a dumb decoration for your farm or waiting 12 hours for your gold mine to upgrade, the player can still say "I did that", in this game Your only reward is a a screen that says "victory" after mindlessly tapping your phone 4 times in the span of about one to two minutes.