finity.

  • 4.4
    out of 5
    337 Ratings
  • Fun and satisfying

    NovaCove-island

    I’m a big fan of this! I’ve been playing for a couple months and basically completed it - I’ve reached the highest possible rank in Classic and beaten all the finite modes of the Tempo mode songs. I definitely plan on playing my favorite Tempo games in infinite modes to see how high I can score!I do have a couple of thoughts! The tiles in the Hoarfrost Tempo mode are really hard to see. I’m a bit colorblind, which doesn’t help, but it’s probably not just me. All the pale colors look very similar, so it might help to give the shapes darker outlines. I also think it would be really cool if we could unlock the ability to use Tempo color schemes when playing Classic or Casual. I’d love to be able to use the Hallows Eve or Petrichor colors on the main game!

  • Great core gameplay, needs quality of life improvements.

    Lithiyam

    Hard agree with other reviews that say that the difficulty ramp in classic mode is too dramatic as it is at the time of this review. Glad to hear it's going to be reevaluated. :) As it stands, the chained levels beaten in a row quota ramps too high too fast, with no way to cheese the system (e.g., grinding progress on the already deceptive progression bar). The prog bar feels like it's taunting me for beating n-1 of n levels. Without a full reset between levels (or a variation on the +2 of classic mode), the game feels especially punishing when unfriendly new tiles are dropped on an already suffering board. No adjustment on the way levels are chained would be accept able as long as the difficulty curve is adjusted. The core gameplay loop is fun, but without a way to reset fully in the middle of a run, it feels like a roguelike with increasing difficulty AND progress expectations. As someone who loves both the roguelike/lite genre and puzzle genre in their entirety but acknowledges the frustration of smashing their head against a difficulty wall with no clear indication of improvement, PLEASE pick one or ramp more slowly. Player retention is probably not great, since most folks who download this game are likely casual and won't enjoy that kind of difficulty curve.

  • Fun but Challenging

    misalignments

    I’m having a great time with this game; it’s wonderfully designed and incredibly engaging. The game builds upon itself beautifully and was obviously crafted with care. The tempo mode is amazing, and I can’t wait for the next song update. But the part of the game where you’ll spend most of your time is the classic mode. What starts off as simple swiping quickly becomes a challenging puzzle with new rules and abilities that make you think about each move. It does become very challenging after rank silver ii. Finity is a fun game that’s easy to pick up, but the classic mode definitely needs some rebalancing and the results screen could use some streamlining. Otherwise, a near perfect casual puzzle game. Coming back to this review and editing after the casual mode update:The new mode was literally game-changing for me. Practicing with casual mode definitely reset my brain and let me look at the game through fresh eyes. Going back to classic, I beat silver iii in ten tries; it might not sound impressive, but I’ve been struggling with silver ii/iii since the game’s release. I really admire how quickly the developer responded to feedback in creating this update; it’s amazing to be so dedicated to your audience and game.

    Developer Response

    Thanks for all the great feedback.I’m always looking for ways to improve the game, and an upcoming update will allow players to choose a more casual difficulty. Additionally, I will continue to tweak the difficulty progression of Classic in the future.Also I’ll look into ways of making restarting new runs feel smoother.Thank you so much,Sebastian

  • Good but could be a bit better.

    NonstopRug

    1. I agree the shame is way too difficult for the classic game. It ramps up too fast and there aren’t nearly enough opportunities to match 4 to get the extra +1 powerups. The game should start with a bit high of a move count say 4-5 that way we have the ability to move things around and if things start to go off the rails it’s our job to keep them on track and not trap ourselves. Or decrease the amount levels you have to bed to rank up. Or increase the amount you gain when you complete a level. OR all three. As it stands it doesn't take long to trap yourself and if you do you have to start ALL THE WAY BACK to the beginning of the rank. The dev shouldn’t add a new mode that’s easier, they should adjust the CLASSIC mode to be more approachable. 2. Personally, I believe when you beat a level the puzzle should reset. This alone would help make the game more approachable. 3. There’s a bug in iOS 17 where sound just stops playing in classic mode for no apparent reason. 4. Picking your skin should remain in settings only and not be asked every time we start a new game. It’s kind of annoying. I want to set it and forget it.

    Developer Response

    Thank you for all the great feedback. I’m working on smoothing out the difficulty progression in Classic mode and should have something available soon. Quicker restarts without having to re-pick skins are now available in version 1.0.5.And please send any info you have about the iOS17 sound bug to support@seabaa.com. Thanks so much!!Sebastian

  • Great game

    JDny80

    This is a super polished, lovingly crafted game with excellent sound design and haptics, and unique and interesting gameplay. My only criticism is that as the complexity of the board/rules increases, both the number of levels you have to complete at that higher complexity before progressing increases, as well as the number of matches you have to make to complete a level, meaning the difficulty curve gets exponentially steeper. I’ve reached Silver 2 and having to complete 7 levels, which each take longer to complete as the progress bar and level-up boxes have also gotten larger, is more frustrating than fun. I’m bummed that I might not get to see the next gameplay twist as the board doesn’t reset after a level; the timer just gets rolled back for all of the pieces, meaning the longer you play, the more jumbled the board becomes and the less likely you are to complete the ‘rank’. I think this could use a little tweaking. That aside, I love the game and look forward to future updates!

  • Finally reached gold.

    Matthew Mason13

    It took me 2 months of casually coming back into the game and trying to beat classic mode. I was starting to think it was impossible. The ramp up in difficulty from level 5 to 6 and 7 was so much that I kept failing over and over again. Last night I was finally able to beat classic mode tho and achieve that allusive gold rank! I think what helped was a shift in perspective. From a matching game in the early levels to a puzzle game in the later. More thought had to be put into the later levels or you’d find yourself trapped and lose. I was surprised there were even more unlocks when I reached Gold. Sadly tho, it seems there’s nothing left to progress towards. It’s just an endless mode now. Hoping some new challenges get added later on. It’s a fun game and the other modes will keep me occupied for the time being. Definitely recommend!