4.0
out of 5
176 Ratings
In Rust Bucket, failure isn’t an option—it’s inevitable. A retro-styled puzzler from a studio that’s mastered them, this turn-based take on conundrums is tremendously fun. As you swipe through levels packed with peril, you’ll think long and hard about every move. But thanks to a generous checkpoint system, it’ll take no time to get back on your feet after the difficulty proves too much.
To start, this game is EXTREMELY fun and addictive, even in its current early state of development. The core gameplay, kind of a chess/roguelike, is practically flawless. Each enemy type provides unique puzzle situations to deal with, and because of the turn-based nature of this game, even pots and other inanimate objects become critically important to survival. I love the amount of thought that can go into every move, it rewards patience and carefulness which is extremely rare in a game that's also so easy to pick up and play.That all said, standard doors and gold are, as of right now, totally pointless. These issues stick out like sore thumbs, considering how polished the game feels otherwise. Even some kind of in-level shop with simple upgrades or making level progression doors more of a rarity would drastically improve this. It's a testament to the strength of the core gameplay that these issues don't bother me in the slightest! All in all, this is my favorite mobile game right now. The ads are non-intrusive, the gameplay's phenomenal, and with new content coming, I see no reason to not grab this game!!
Rust bucket is very similar to green ninja or silt sausage in that it has a great puzzle style: turn based. You have to think of you moves before you act and you can play the same level again and again, unlike other games *cough cough* go pogo *cough cough*. Also the ads aren't that bad, if you see one that takes 1 minute long to tap the X then just click on the ad, then go back to the game it saves much more time than waiting. Edit: My new title for this review since the update would probably be "Keeps getting better", because this game just doubled the amount of puzzle it has and made it much more challenging so there is a lot more play time. I had this game in my phone and used the storage in my 16 gb iPhone to have it and I always told myself to "wait for the update it says it will get and it will be worth it" and worth it it was. :)
Rust bucket is an AWSOME game. It teaches you mechanics purely through play in fact when I was going through the tutorial I didn't even realize it was the tutorial until I saw the achievement. The enemies all look unique and it's easy to remember how they move how they attack and how to how to best attack them while also not getting: crushed from above, crushed onto a wall, trapped between sentient statues, combust, slimed, teleported onto, bashed in the head with a living skull, getting killed by vengeful pigs, chomped by a murderous chest, chomped by slime gators, fungus slimed, and probably other ways of dying I haven't found yet. And of course the amazing pixel art which reminds me of the countless hours I spent playing nitromes flash games on the family computer a few years back. Basically what I'm saying is download this game now
SO ADDICTINGAnyway if you wanna know about the enemies:Blobs:Take 2 turns to movePigs:If they want to change direction, it'll cost them a turnSkulls:Just like rust bucket, move any direction Helmet Pigs:Pigs that take 2 shotsStone Pigs:Statues of Pigs that can only be killed by explosives, they can only kill you if you are corneredSquids:Can only move diagonallySwoops: Alternate between flying and being on ground each turnBrain:Generates another enemy after every few turnsGhosts:Move like Skulls and can move through objects Stone Skulls: Move like Skulls, can only be killed by explosives and can only kill you by cornering youCentipedes: Snake like enemies that move like skulls, breaking the chain can make 2 of themChest Monster: Monster disguised as a Chest to trick you, he will awake when you are two spots away, moves like skull, still will give you money once it's deadNow for buddie's Old Man and Old Lady: Distractions, can't move, saving them results in money Man: Distraction that moves, saving him gives you moneyLeprechaun: Distraction that'll try to avoid you, he'll still just give you one coin like the ManBucket Buddies: Green Buckets that copy rust bucket's moves, careful! If a bucket buddy hits an explosive and rust bucket is in range it's game over!
Rust Bucket to me was a very new concept. The game is part puzzle, part rogue like, and it seemed to me that the game reminded me an awful lot of playing chess. Now I got this game when it first started with only one level set and a pretty basic endless dungeon mode, and I'm very glad to see good work being done on the level sets, because I don't really like the endless dungeon.Just recently I completed the fourth level set. The set was very difficult especially the third from last level, but I was able to complete it eventually by looking up a small walk through at one point.The endless mode I feel doesn't reward the player very often for playing it. In a game like binding of Isaac there is usually some sort of payoff in every room, or some sort of encounter that you get locked into. In rust buckets current endless, we only ever find coins from smashing pots and the ones lying around, and that's really the only reward to playing. I'd like to see a reward for defeating all enemies in a room, more unique rooms even at lower levels, something interesting in my starting room occasionally, maybe some sort of boss rooms or challenge rooms that lock you in and you could get a special weapon for completing them?I really like this game and recommend it to anyone looking for a nice puzzle game.
I tend to be subconsciously picky about my mobile games. I'll download a game, play it for a day or 2 and delete it, or if I like it maybe play it up to 2 weeks. However, this game has earned a permanent spot on my hard drive! It's a fun rogue-like puzzle game that had me hooked from the first level. The levels are only the icing on the cake though. The cake is a finely baked endless dungeon that is randomly generated each time you enter. This dungeon provides little room for boredom to set in. Once boredom eventually catches up, I'll always be ready to play again the next day.Overall great game, I would recommend it to anyone.