Fallout 4 VR “Mad God Overhaul” Modlist — Fixes and Customization Guide

TL;DR

  • When installing Mad God Overhaul, I found it had game and mod compatibility issues.
  • To fix it, I removed 3 problematic mods, created 3 merge patches to fix conflicts, added Far Distance LOD (Level of Detail), and added a few mods from GingasVR’s list to enhance graphics and gameplay.
  • The result is 95% vanilla gameplay at any difficulty level, improved interface, no conflict issues, full LODs, and working Sim Settlements 2!
  • I use it as a baseline working list for swapping graphics mods for personal taste, and to set up survival just as I like it without forced imbalance.
  • Below are the steps I took to customize the list, similar to my previous GingasVR Essentials Overhaul Customization Guide.
  • For comments and questions, please see my Reddit post.
  • Maybe now I can finally play the damn game 😀
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Creating “Clean & Minimal HUD and Map” Mod for Kingdom Come: Deliverance — or a Guide to Customizing Mods for Yourself

TL;DR

  • There are many mods that change the HUD in Kingdom Come: Deliverance (KCD), but none achieved the level of immersion I was looking for.
  • I took inspiration from existing mods to create a clean and minimal HUD/UI mod tailored to my taste.
  • The same tools and knowledge can be applied to mod other games like Skyrim and Fallout.
  • It’s not that hard — and totally worth it.
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GingasVR’s “Fallout 4 VR Essentials Overhaul” Customization Guide

tl;dr

  • Wanting to play Fallout 4 in VR, I quickly realized I must use mods; after trying out the 3 available modlists, “GingasVR’s Essentials Overhaul” was the best.
  • After playing “vanilla” Gingas modlist for 10+ hours, I started noticing changes I didn’t like, but customizing the mods and gameplay was hard and error-prone.
  • After spending far too much time, I finally managed to customize the gameplay to my liking by removing ~30 mods, adding ~6, and tweaking INIs.
  • In my humble opinion (IMHO), the result is focused on gameplay, closer to vanilla, and better balanced.
  • I would like to offer the steps I took to customize the modlist, as a guide for others.
  • For comments and questions, please see my Reddit post.

HD Update 2025

  • GingasVR updated the modlist in August 2025.
  • Most of my guide is still relevant on how to customize a modlist.
  • I’ve added, removed, and updated recommendations where necessary.
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Sharing Code in TypeScript and Project References

tl;dr

  • Strategies for sharing code and how they integrate within the TypeScript ecosystem.
  • Project References enable code sharing across multiple TypeScript projects within a single codebase (monorepo), offering modularization, dependency management, and incremental builds.
  • The simple use of Project References is straightforward but can result in cumbersome import paths like ../../../../../libs/dist/data-access/loader/common.js, which expose the project’s internal folder structure.
  • This post explores solutions to the import path issue, balancing complexity and elegance:
    • TypeScript paths aliasing adds complexity by requiring extra tooling for runtime import resolution.
    • Bundlers, while somewhat cumbersome, largely resolve these issues and provide production deployment tools.
    • npm workspaces mimic external npm dependencies using symlinks in node_modules, addressing import paths without aliasing or extra tooling and enabling package export management for better modularization.
  • In conclusion, TypeScript Project References combined with npm workspaces provide an optimal solution for multi-project code sharing within a single codebase in TypeScript.
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Back to Blogging and Learning to Code Again

Oh, hi there! Well… it’s been a while since I last blogged, so let me explain…

Since my last post, a few changes have occurred in my life that affected my ability to write. I started a new job at Facebook, relocated to London, began a new relationship, got married, left Facebook/Meta to travel “the world” for almost two years, and finally relocated (again) to the US.

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Adding auto-zoom feature to Android-Image-Cropper

In this post I will describe the work I did to add auto-zoom functionality to Android-Image-Cropper library.
The goal is a smooth zoom-in/out experience affected by the size of the cropping window. When the user adjusts the crop window to cover less than 50% of the image current total visible sub-area, auto-zoom-in is triggered to zoom-in and center on the relevant cropping image zoomed sub-area so the crop window will cover 64% of it. Similarly, when the crop rectangle is above 65% auto-zoom-out is triggered so zoomed sub-area will be 51% covered.
 
Steps:

  1. Using matrix scale type for the cropping image in image view .
  2. Handle image rotation via matrix transformation.
  3. Adding auto-zoom-in/out to matrix transformation.
  4. Smoothing transitions using animations.
  5. Cropping using invert matrix transformation.

 

Result:

result.gif
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Android Image Cropper async support and custom progress UI

It's embarrassing really, soon after creating my Android-Image-Cropper fork as I wrote about in my previous post, a GitHub user noted that I have a slowness issue caused by loading/decoding image URI on main thread potentially causing an ANR, really a newbie mistake.
Unfortunately starting a new startup I didn't have the time to fix it then, and no one come forward with a pull request. Fortunately the company is more mature now so I can commit a bit of my free time for the project.
 
What we will have here:

  • A few words on the implementation.
  • Using setImageUriAsync and getCroppedImageAsync.
  • Handling OnSetImageUriComplete and OnGetCroppedImageComplete listeners.
  • Overriding default progress bar UI using showProgressBar view attribute and listeners.

 
TL;DR See the gist.
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Publish Android library to BinTray (JCenter), AAR vs. JAR and optional dependency

Working on Android open-source I needed to publish two libraries (Android-Image-Cropper and Android-Fast-Image-Loader) to JCenter.
 
What I will touch in this post:

  • Publishing AAR
  • "Sources not found" issue with AAR
  • AAR vs. JAR
  • Publishing JAR
  • Handling optional dependency in Gradle

 
TL;DR see the release gradle script.
 
clip_image001.png
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