First of all update is called when attributes are changed via setAttribute(). If you want a function that is called on each render frame, then use tick().
Secondly, try using a range, instead of a fixed point, it's very likely that the object will move past the point between two ticks.
Something like this:
<script src="https://aframe.io/releases/1.1.0/aframe.min.js"></script>
<script src="https://cdn.jsdelivr.net/gh/n5ro/[email protected]/dist/aframe-physics-system.min.js"></script>
<script>
AFRAME.registerComponent("trackball", {
tick: function() {
let pos = this.el.getAttribute("position");
if (pos.y < 0.5) {
// reset position
this.el.setAttribute("position", "0 3 -4")
// sync
this.el.components["dynamic-body"].syncToPhysics();
}
}
});
</script>
<a-scene physics cursor="rayOrigin: mouse">
<a-sphere position="0 1.25 -5" radius="0.25" color="#EF2D5E" dynamic-body trackball></a-sphere>
<a-plane position="0 0 -4" rotation="-90 0 0" width="4" height="4" color="#7BC8A4" static-body></a-plane>
<a-sky color="#ECECEC"></a-sky>
</a-scene>