Hello, this blog gives you a walk-through of the Chapter 2 scene – Tiny Room Stories: Town Mystery (Season 1).
A. Climb to the roof.

- Rotate the screen to see the right side of the building. See the stairs and garbage.
- Click the dumpster thrice to move it closer to the stairs.
- Close the lid of the garbage.
- Go to the roof.
B. Enter the bank.

- Tap the pallets twice to get a device part.
- Tap the table to get another device part.
- Tap the air-con vents to get the last device part.
- Look at the back of door to get the crowbar.
- Tap the green box beside the door and open it using the crowbar.
- Place the 3 collected device parts in the missing slots.
- Rotate the pieces in order to solve the puzzle.
- Once solved, a door will be opened.
- Enter the 3rd floor.
- Take the stairs to move down to the 1st floor.
C. Enter the conference room (2nd floor)

- In the 1st floor, notice the clock that shows the wrong time. Take note of the position of its hour and minute hand.
- Go up to the 2nd floor and tap the wall clock.
- Adjust the clock hands based on clock time found in the 1st floor.
- Once adjusted, a conference room will be opened.
- Enter the conference room.
D. Collect items in the Conference room

- Tap the table and get a gray key.
- Rotate the screen to see the bookshelves. Tap those bookshelves.
- Arrange the right bookshelves with the same position with the left one.
- A secret safe will be discovered.
- Tap the safe and get the screwdriver.
E. Collect items in the WC room.

- Go back to the hall 2nd floor and unlock the WC room with the collected gray key.
- Go the far end of the room and tap the air vent.
- Open the air using the screwdriver.
- Get the yellow key.
- Tap the painting beside the toilet to the see the water valve wheel.
- Tap the wheel to turn on the water.
- Go the sink and tap the faucet.
- Tap the red one – the hot water to produce steam.
- Tap back to see the mirror. Take note of the clock hands position.
F. Open the secret safe

- Go back to the hall 2nd floor and tap the wall clock.
- Adjust the clock hands based on clock time found in the mirror.
- Once adjusted, a code will be revealed.
- Enter the conference room and tap the secret safe.
- Enter the code found in the safe. Note: Broken keys gives you the wrong input.
- Once correctly entered, the safe will be opened.
- Get the torn paper.
- Before leaving, take note of the pacman ghosts shown in the TV screen.
G. Enter the Yellow room

- Go to the hall 1st floor and unlock the yellow room with the collected yellow key.
- Tap the colored panel on the wall.
- Tap the buttons in the same color sequence with the pacman ghosts.
- Once correct, a keypad will be shown.
- Use the torn paper to match up with the paper on the wall.
- Tap to reveal the code pattern.
- To solve this, a moving “3” hint is placed in the monitor in the conference room. Merge the lines from each row to form a digit. That way 6 digit code will be made.
- Input the code in the keypad.
- Once correct, the vault will be opened.
H. Get the cheque.

- Enter the vault room.
- Tap the boxes to find the box 1302.
- Open the box with the collected key.
- Inside it is a cheque – $50,000 to Piter Stone for A. Filch of Redcliff Church.
- Get the cheque.
Great! Go back to the car to end this scene. 🙂
Watch out for the next walk-through 🙂












